WSU - WSU Esports varsity team marks a milestone for the program
The program continues to grow.
After winning the Eastern College Athletic Conference (ECAC) Championship, the Wichita State Varsity Esports Valorant team qualified for a direct bid to compete in the Collegiate Esports Commissioners Cup (CECC) at the Gateway Center Arena in Atlanta, Georgia, May 7–8. Winning the direct bid to compete allowed the team to bypass the normal qualifier system which includes live and online invitationals.
Although the CECC hosts tournaments for multiple games, WSU Esports competed only in the Valorant tournament. WSU Esports placed ninth out of the 16 teams competing in the Valorant games. WSU upset University of Central Florida, lost to Texas A&M University, and won against Sam Houston State University
Qualifying for the CECC marked a milestone in the advancement of the WSU Esports program.
“CECC was a great overall experience, and one of the best collegiate esports events I’ve personally attended,” said Travis Yang, WSU Esports director. “Unfortunately, there was a three-way tie in our group, and we narrowly missed out on playoffs by a margin of five rounds.”
Although the CECC hosts tournaments for multiple games, WSU Esports competed only in the Valorant tournament. WSU Esports placed ninth out of the 16 teams competing in the Valorant games. WSU upset University of Central Florida, lost to Texas A&M University, and won against Sam Houston State University
Qualifying for the CECC marked a milestone in the advancement of the WSU Esports program.
“CECC was a great overall experience, and one of the best collegiate esports events I’ve personally attended,” said Travis Yang, WSU Esports director. “Unfortunately, there was a three-way tie in our group, and we narrowly missed out on playoffs by a margin of five rounds.”
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