Starting a new thread just because I was annoyed with "&H" at the end of the last thread's title (somehow jumped up to the top when typing H&Hs). Anyway, I did some more work trying to figure out what makes a good schedule. Why is KU #1 in SOS, but Texas #56? Why do Wichita State, SDSU, Louisville, and Gonzaga have low SoS numbers?
First, I'll show the current top 25 and their SoS numbers (numbers from ESPN):
Syracuse: 14 < 100, 8 > 150
Wichita State: 5 < 100, 10 > 150
SDSU: 9 < 100, 8 > 150
Cincinnati: 11 < 100, 14 > 150
SLU: 10 < 100, 13 > 150
Louisville: 7 < 100, 15 > 150
Iowa: 13 < 100, 8 > 150
Texas: 16 < 100, 7 > 150
UConn: 12 < 100, 12 > 150
Memphis: 10 < 100, 14 > 150
Gonzaga: 10 < 100, 14 > 150
This data set alone is not enough to get a conclusion. Now I'll look at the top SoS teams: Kansas, Wisconsin, Alabama, Minnesota, Kentucky, Ohio State, Michigan, Baylor, Arizona.
Kansas: 21 < 100, 3 > 150
Wisconsin: 17 < 100, 4 > 150
Alabama: 14 < 100, 6 > 150
Minnesota: 12 < 100, 7 > 150
Kentucky: 16 < 100, 6 > 150
Ohio State: 16 < 100, 5 > 150
Michigan: 15 < 100, 4 > 150
Baylor: 15 < 100, 8 > 150
Arizona: 15 < 100, 8 > 150
While the games against the Top 50 is impressive for some teams, it doesn't explain the why Syracuse or Texas have worse SoS numbers, despite playing a similar number of top teams. The biggest difference is that most of the top teams have played very few bad teams. So, let's look shift to looking at conferences. I'll divide these up with good teams < 50 RPI, mediocre teams between 50 and 150, and bad teams below 150. First, the conferences that seem to generate bad SoS numbers:
A10: 5 good teams (RPI < 50), 3 mediocre teams (50 > RPI > 150), 4 bad teams (RPI > 150)
AAC: 5 good teams, 0 mediocre teams, 5 bad teams
MVC: 1 good team, 4 mediocre teams, 5 bad teams
WCC: 2 good teams, 5 mediocre teams, 3 bad teams
And the power conferences:
Big 12: 6 good teams, 3 mediocre teams, 1 bad team
B1G: 6 good teams, 6 mediocre teams, 0 bad teams
Pac 12: 7 good teams, 3 mediocre teams, 2 bad teams
SEC: 4 good teams, 6 mediocre teams, 4 bad teams
The A10 and AAC are competition at the top with any of these teams, but they have more baggage at the bottom. This further highlights the flaw with SoS: it depends more on NOT playing bad teams than actually playing top teams (though both are important). And that is a flaw because it attempts to gain predictive value out of games that by definition are not supposed to be competitive. In other words, using SoS as a measure of team strength is similar to saying that because Wichita State played Evansville, they would lose to Michigan. Not because they won or lost, but that they played the game.
What is worse is that low SoS games have MORE strength than high SoS games. In other words, playing the #1 team and the #350 team is considerably worse than playing the #101 and #102 teams, even though the prior example is the only example of a game that would be considered a competitive game for a top team. IMHO, the farther away a team is from its opponent's RPI, the less the game should matter for either RPI or SoS, simply because those games are less predictive than games that are roughly close in value.
The point is that the biggest factor for SoS is avoiding bad teams, and the best way to do that is to play in a good conference; if you play in a non-power conference you need not apply. It is somewhat valid for teams like Syracuse, Texas, and Iowa; all of those teams have the opportunity to avoid playing bad teams by scheduling well in the OOC. For teams in conferences with 4-5 bad teams, they are guaranteed 8-10 bad RPI games, enough to knock them from a good RPI regardless of the number of good teams they've played.
We have been hurt by this more than any other team, because our conference has given us 0 chances for a good win (we can't play ourselves!) and automatically adds 10 bad RPI games. So we started way behind the ~60 teams in power conferences. Our OOC SoS was in the 40s, but I'm not certain we'd have a top 50 schedule even with the #1 OOC SoS. Essentially, the idea that we should have "scheduled up" to make up for the MVC is ridiculous because it is impossible. Not because Marshall isn't liked, not because we refused to accept buy games, but because the premise of scheduling up is flawed itself.
TL;DR: SoS = Conference Affiliation. Bad games hurt more than good games help, and thus SoS depends most on avoiding H&H matchups with bad teams in the conference, not scheduling up outside of it. OOC scheduling can separate power conference teams from power conference teams, but it cannot make up the gap between conferences like the MVC and the B1G.
First, I'll show the current top 25 and their SoS numbers (numbers from ESPN):
- Syracuse - 69
- Florida - 37
- Wichita St - 103
- Zona - 9
- Duke - 11
- San Diego State - 129
- Cincinnati - 82
- Kansas - 1
- Villanova - 22
- St Louis - 61
- Creighton - 24
- Louisville - 112
- Michigan St - 34
- Virginia - 32
- Iowa - 71
- Wisconsin - 2
- Iowa St - 25
- Kentucky - 5
- Texas - 56
- Michigan - 7
- Connecticut - 67
- Memphis - 52
- UCLA - 16
- Ohio St - 6
- Gonzaga - 106
Syracuse: 14 < 100, 8 > 150
Wichita State: 5 < 100, 10 > 150
SDSU: 9 < 100, 8 > 150
Cincinnati: 11 < 100, 14 > 150
SLU: 10 < 100, 13 > 150
Louisville: 7 < 100, 15 > 150
Iowa: 13 < 100, 8 > 150
Texas: 16 < 100, 7 > 150
UConn: 12 < 100, 12 > 150
Memphis: 10 < 100, 14 > 150
Gonzaga: 10 < 100, 14 > 150
This data set alone is not enough to get a conclusion. Now I'll look at the top SoS teams: Kansas, Wisconsin, Alabama, Minnesota, Kentucky, Ohio State, Michigan, Baylor, Arizona.
Kansas: 21 < 100, 3 > 150
Wisconsin: 17 < 100, 4 > 150
Alabama: 14 < 100, 6 > 150
Minnesota: 12 < 100, 7 > 150
Kentucky: 16 < 100, 6 > 150
Ohio State: 16 < 100, 5 > 150
Michigan: 15 < 100, 4 > 150
Baylor: 15 < 100, 8 > 150
Arizona: 15 < 100, 8 > 150
While the games against the Top 50 is impressive for some teams, it doesn't explain the why Syracuse or Texas have worse SoS numbers, despite playing a similar number of top teams. The biggest difference is that most of the top teams have played very few bad teams. So, let's look shift to looking at conferences. I'll divide these up with good teams < 50 RPI, mediocre teams between 50 and 150, and bad teams below 150. First, the conferences that seem to generate bad SoS numbers:
A10: 5 good teams (RPI < 50), 3 mediocre teams (50 > RPI > 150), 4 bad teams (RPI > 150)
AAC: 5 good teams, 0 mediocre teams, 5 bad teams
MVC: 1 good team, 4 mediocre teams, 5 bad teams
WCC: 2 good teams, 5 mediocre teams, 3 bad teams
And the power conferences:
Big 12: 6 good teams, 3 mediocre teams, 1 bad team
B1G: 6 good teams, 6 mediocre teams, 0 bad teams
Pac 12: 7 good teams, 3 mediocre teams, 2 bad teams
SEC: 4 good teams, 6 mediocre teams, 4 bad teams
The A10 and AAC are competition at the top with any of these teams, but they have more baggage at the bottom. This further highlights the flaw with SoS: it depends more on NOT playing bad teams than actually playing top teams (though both are important). And that is a flaw because it attempts to gain predictive value out of games that by definition are not supposed to be competitive. In other words, using SoS as a measure of team strength is similar to saying that because Wichita State played Evansville, they would lose to Michigan. Not because they won or lost, but that they played the game.
What is worse is that low SoS games have MORE strength than high SoS games. In other words, playing the #1 team and the #350 team is considerably worse than playing the #101 and #102 teams, even though the prior example is the only example of a game that would be considered a competitive game for a top team. IMHO, the farther away a team is from its opponent's RPI, the less the game should matter for either RPI or SoS, simply because those games are less predictive than games that are roughly close in value.
The point is that the biggest factor for SoS is avoiding bad teams, and the best way to do that is to play in a good conference; if you play in a non-power conference you need not apply. It is somewhat valid for teams like Syracuse, Texas, and Iowa; all of those teams have the opportunity to avoid playing bad teams by scheduling well in the OOC. For teams in conferences with 4-5 bad teams, they are guaranteed 8-10 bad RPI games, enough to knock them from a good RPI regardless of the number of good teams they've played.
We have been hurt by this more than any other team, because our conference has given us 0 chances for a good win (we can't play ourselves!) and automatically adds 10 bad RPI games. So we started way behind the ~60 teams in power conferences. Our OOC SoS was in the 40s, but I'm not certain we'd have a top 50 schedule even with the #1 OOC SoS. Essentially, the idea that we should have "scheduled up" to make up for the MVC is ridiculous because it is impossible. Not because Marshall isn't liked, not because we refused to accept buy games, but because the premise of scheduling up is flawed itself.
TL;DR: SoS = Conference Affiliation. Bad games hurt more than good games help, and thus SoS depends most on avoiding H&H matchups with bad teams in the conference, not scheduling up outside of it. OOC scheduling can separate power conference teams from power conference teams, but it cannot make up the gap between conferences like the MVC and the B1G.
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